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Due to this, basic damage investments are very inefficient on human females, and it is heavily adviced against investing in them, even on strikers, as they will land super attacks way more than said basic attack. From my Virakins manga project. Well it's nice to see tutorial videos, but I have been using the command. Does anyone know any good female saiyan stamina break combos that work in pvp, both light and heavy. Heavy String(5H): series of alterating kicks, fourth kick will put enemy in a juggle state. Replacing the second heavy attack with a light attack will make the character perform light attack launcher instead, which can be continued like regular light string. Third has the user jump a little kick enemy several times in place. Their animations are taken from several characters, mostly Videl. Female saiyan stamina break comboutique. It should also be noted that the second teleport in the light string ended with heavy attack is prone to issues online if done too fast, teleporting user in wrong place. Their health stat being in upper half also makes health a worthwhile investment. Burning Slash: Human and Saiyan only. It can be followed up with a burst dash, dash attack or a fast super, if it's done near or on the ground. If you use a light attack in place of last heavy attack, you will perform the teleport attack from the light string, which will then allow you to either finish it with light attack chase or heavy attack teleport flipkick. Same animation as 5L3H ending.

  1. Female saiyan stamina break comboutique
  2. Female saiyan stamina break combo box
  3. Female saiyan stamina break comboutique.com

Female Saiyan Stamina Break Comboutique

Their combos are notably faster than SyFs' and slightly more reliable online. In order to overcome those issues, human females need to use lots of ki blast cancels, backhit ki blast cancels and various supers to patch up their neutral game. I tried to use it on some of the Mentor Lessons and the Mentor manages to side-step away, without wasting Stamina, to dodge it. Official Husband of Caster of the Fate/Extra boards | PSN: VirusChris. Their heavy break gets its hitbox quite late, and is incapable of landing at the ceiling. Female saiyan stamina break combo box. Their combos have no step cancels that can be used on a blocking enemy, making them unsafe on block, and very little tracking/distance travelled they have on their basic attacks make for a terrible neutral game, even worse than saiyan females, despite what their initial reach advantage would imply.

Fourth is a backflip kick which causes a long knockback and can be step cancelled. Invoke... VIRAKIN SOUL!!! " Their idle pose is taken from Videl, their heavy string kicks are taken from Videl's light string, while their light string punches come from Videl's heavy string. Female saiyan stamina break comboutique.com. You're browsing the GameFAQs Message Boards as a guest. Light String (9L): first five mostly singular hits with punches. The last attack has them chase the flying opponent to kick them away.

Female Saiyan Stamina Break Combo Box

One very interesting aspect of their combos is their ability to switch up the combo, as both HLHL and 5L2H launches can cancel into their light string teleport instead. The last attack is the same flip kick as the heavy ending of a light string. That is where the positives end, as Human Females are plagued with numerous weaknesses. Light Break: Strikes forward with both palms.

LHH: The first heavy attack is a palm strike done with both hands, the second is a double kick upwards. Seventh attack is a launcher done with both hands in a similar fashion as the previous attack, it can be step cancelled. The most important thing to remember is that basic attack attribute is a complete dump stat on them. Their health is the same as HuMs', standing above the saiyans, but below Namekians and Male Majins. 5L3H: after the light string attacks, user does a straight punch, and then the uppercut launcher.

Female Saiyan Stamina Break Comboutique.Com

Most of their combos end in knockbacks which can land a lot of skills, as well as include teleports which work to land even more skills, as guard cancel infinites or natural stamina break combos. Their grab is possible to follow up when close enough to the ground with certain supers for lots of unavoidable damage, or with a burst dash to start a combo. Much like human males, they have a racial bonus which gives them 5% bonus damage at max ki, as well as gives them passive ki regeneration. Any tool that can help them make an approach, like Feint Shot, or Handy Canon, or something that can deal with blocking enemies, like Shockwave or Spirit Stab is going to help them close the gap. Finally, they have two different unvanishable break combos, command knockback + follow around + charged attack, and at the ceiling, LHH + step forward + charged attack. Human Female, also known as Earthling Female or HuF from the in-game code, is one of the playable races in Dragon Ball Xenoverse 2. Power Pole Pro: Human only. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts. Alternating String(HLHLH): First attack is kick from the heavy string or dashing/step vanish light attack. This change was made to remove the infinite combo form this attack that HuFs could perform in Xenoverse 1. Heavy Break: Does a front flip and kicks opponent down. Strengths and Weaknesses.

Second is the double hit done with both arms. In terms of stats and combos, human females lend themselves the most towards pure Ki blast builds, but their good ability to combo into moves makes strike and mixed builds work good as well. It's just that the Stamina Break move's speed is the same whether you use it in a combo or not which is a shame as a Stamina Break combo should be a bit faster than using Stamina Break by itself. Sixth attack is a double hit done with both hands held together. Their low basic damage modifier is strained even further, as the vast majority of their damage is in the heavy flip kick from 5L3H combo or their light string ended with heavy combo, being at the end of their longest combos in an attack that has considerable recovery time is pretty much a vanish bait. However their ki blast supers modifier is second only to saiyan females. The ninth or eight attack can be replaced with a heavy attack instead of light, which will cause a more damaging flip kick capable of causing a hard knockdown. The biggest strength of HuFs, much like of their saiyan equivalent is to combo into various Supers.

However unlike the light string version, it will most likely not cause a hard knockdown, as it puts user way higher, though if you manage to get the launcher to launch enemy downwards, or have enemy land on an elevated terrain, it willl cause a hard knockdown. Next attack teleports user in the path of the flying opponent, rebounding them with an uppercut punch, this attack can be directly cancelled into a light or heavy break, or guard cancelled to return to the beginning of combo. Grab: Punches opponent with right arm, then left arm, then teleports behind them to kick them away and to the ground. Their basic attack damage is some of the worst of all races, and they have the lowest strike supers modifier out of all races.