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Take the path down, go through the gate on the left. It's fairly straightforward, the only tricky bit is getting the ball into the courtyard where the tower is without falling in a hole and starting over. She's usually in the sitting area, on the floor to the left of the couch. Head into the air duct in the south side of the room, then climb down the ladder at the end. Head back to the Casting Machine room, and carry on. Follow the path forward again until you reach a room with a giant spike trap. Ignore the well for right now, exit the house, and go through the giant gate into the cave. Eventually, he'll die, we swear. What the duke picked up in the forest spoiler mod. Eventually, he'll walk right into your mine, and after that, he's a pushover. Turn around, and cross the platform. Head back to the Dining Room, kill any ghouls in your way, and make a beeline for The Duke's Safe Room. Break the crate in the center of the room, and grab the treasure map. Go around the divider.

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Follow the hallway all the way to the end, and take a right. 2, Cassandra, will attack. Exit, then hit up the well around back, which will get you the Necklace With Two Holes. In the novel in the book, the Duke finds an object that mysterious while out in the woods on the way to go for a walk. The previously locked gate on the left is now open.

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You're in the clear when the sound dies down. While you're here, sell the Crystal Torso, the Wooden Angel, and Ingrid's Necklace. Another day, another Crystallized Torso to collect. Walk straight ahead through the brush until you get to a creepy clearing full of hanging bodies. Sahara Therapeutics purchased the Peninsula at some point to conduct its experiments on "eternal life" and resurrection through the obelisks, and built a complex system of offices and research labs, stretching as high as the mountains to deep below the ground into the caves. What the Duke Picked Up in the Forest {ᎪᏦᏆᎪᎡᎪ ҒᎪᎷᏆᏞᎽ} - Chapter 24. A collapsed shelf will block your path but just walk towards it, and Ethan will slip underneath.

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When you come out, take a left. Granted, he can break the walls in this area if they're in his way, but that's a good thing, this area is painfully cramped when you start out and he'll open this place up for you. His buddies won't like that, but if you're quick, you'll see the Lycan slightly to the right howl, making his big stupid head an easy sniping target. Another Soldat will pop out of hibernation ahead. Read Eugen's Diary, and open the box to get the Four Winged Key. These aren't just here to be generous, though, they're the keys to this puzzle, which is similar to the puzzle that got you into the dungeon in the first place. There's a Mine and some shotgun shells straight ahead. The Courtyard's locked, so head out the smaller single door back to the Main Hall and head to the Duke's Room for a well-earned break. Once all four masks are in, the door will open. Location 2: Go back to the Living Room. What the duke picked up in the forest spoilers. When this happens to watch the film without prior knowledge could be dangerous as you may miss crucial clues. Come out and head right when you're done.

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From the Casting Machine, take a right up the stairs. Once you've grabbed those, use the zipline ahead to get to the statue with the Mask of Rage. Head upstairs and through the door. It has a crate surrounded by candles, and a Chem Fluid in the blocked doorway. Now, you can absolutely get through the rest of the game and never stray from the main story areas, so for you folks who just want a clear way out of this mess, going forward, we'll mark these little excursions off the beaten path as Treasure Hunts. Crawl under, and move forward to the intersection. The Duke Picked Up Something In The Forest Spoiler. Craft some Explosive Rounds and First Aid if you can, then head down the hall straight ahead into the storage room. Bear in mind the covered areas aren't safe, she'll just charge through them like the Kool-Aid Man if you stand there long enough. Block the debris as you make your way behind a pillar. Read a note about your propeller-faced friend on the right. Rosalind decides that it is time to end her game with Orlando and devises a plan in which everyone will get married.

Head down the passage. Duke Frederick has recently deposed his brother, Duke Senior, as head of the court. Grab the Mask of Sorrow from the statue, and enjoy the ride up. If you follow along with this guide, we'll bring you to each one. Shoot the chandelier once to tilt it away from you, then shoot again when you can see the bell. Follow the passage until you reach yet another laptop, with some radio equipment. You can use the door in the back of the room or go back to the balcony to head to the hallway to open the previously locked door upstairs, but Lady Steps-On-You will be outside regardless. Continue down the hallway. Open the giant, wooden door and move on. Summary of As You Like It. The exact sequence of these events is unclear, and could paint radically different pictures of Mathew Cross depending on their order. Keep a mental note of the layout while you're at it. As you walk, you stumble upon a peculiar sight. For right now, the only house you need to concern yourself with is the nicer one with the lantern burning out front. Final Boss: Mother Miranda.